Major Feature
Version 0.0.8
- General bug fixes (shift click to equip items, share exp between players in multiplayer, sound distance bug) - Fix wa...
May 19, 2026 • Patch Notes
This started as a school project and slowly turned into something bigger. I'm building a RPG lowpoly game where players can approach the world in their own way.
My goal is to make the world feel responsive, not static. Progress should matter, exploration should feel rewarding, and builds should be flexible enough for different playstyles.
Actions should have consequences, so the world changes as you play.
I want multiple viable ways to play, not one forced route.
I'm developing the game for both Linux and Windows.
Enemies are being designed around patterns, counters, and will be a challange thorugh out the game.
Progress logs, changes, and what I'm currently working on.
Major Feature
- General bug fixes (shift click to equip items, share exp between players in multiplayer, sound distance bug) - Fix wa...
May 19, 2026 • Patch Notes
Major Feature
- Bugs - Smooth out multiplayer lag - Tutorial when open a new character should fade away - Add a collected stats dis...
Apr 25, 2026 • Patch Notes
Major Feature
- Bug fixes - Adding new sound effect (Level-up, drinking potion, item drop) - Added combat-skills (magic, melee, rang...
Mar 29, 2026 • Patch Notes
If you want to support the project, Patreon helps me spend more time building and sharing updates. No pressure, and no big promises: just steady progress.
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