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This started as a school project and slowly turned into something bigger. I'm building a RPG lowpoly game where players can approach the world in their own way, with systems that react to the choices they make.
My goal is to make the world feel responsive, not static. Progress should matter, exploration should feel rewarding, and builds should be flexible enough for different playstyles.
Actions should have consequences, so the world changes as you play.
I want multiple viable ways to play, not one forced route.
I'm developing the game for both Linux and Windows.
Enemies are being designed around patterns, counters, and player decision-making.
Progress logs, changes, and what I'm currently working on.
Once posts are published, they will appear here.
If you want to support the project, Patreon helps me spend more time building and sharing updates. No pressure, and no big promises: just steady progress.
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